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The game starts off fun, but by the time the third enemy type is showing up I feel like it starts really dragging on.  If there was a way to end turns early, or if there were less enemies per level it would help but levels with so many waves of enemies got pretty exhausting to me.

(+1)

Pretty nice game, thanks a lot !
Be aware on some cases it's hard to see on witch line the enemy is. Maybe make sure that the heart is on the center of the tile.
Sometimes enemies spawn on the same tile, two issues : sometimes we can't see their is two of them, and some damage are not applied to one of them.
"Maximum overtime" is (in my opinion) too powerful ! I use it anytime I can, and it combo so well this the "add time" bonuses you can have from card (daylight savings) and powerup. And the game is a little bit too simple in my opinion.
You can play cards during the prep-phase (with gray screen) if you played "Daylight savings" cards on the previous round, because you already have the time bonus.
Enemies always spawn in the last tile, so "Time to make Donuts" is very useful. Maybe you can had enemies spawning on the second line.
It could be hard to cast card because of the space this card take on hover. I have so trouble to cast spells sometimes.
The time/mana you have left (underneath the character) is not very visible. You can maybe also make the card turn grey if the player have no more time to play it.
I don't know if it is a good idea to have your time/mana going down with time, because it force the player to play as quickly as possible, without thinking a lot, so it's less strategic.
Anyway, very good game, thank you :)